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Megadoom II
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MEGADOOM II - iso.7z
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Text File
|
1995-01-08
|
7KB
|
113 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
TROOPER 4.11 ;1 ;This item is inocuous
SERGEANT 4.56 1
DEADPLAYER 0.15 1
IMP 22.82 5
SPECTRE 10.49 HARD_ONLY 1
SPECTRE 20.99 MEDIUM_AND_HARD 2
FLYSKULL 16.43 6
CHAINSAW 0.97 1
SHOTGUN 1.95 2
CHAINGUN 1.46 1
LAUNCHER 0.97 1
PLASMA 0.97 HARD_ONLY 1
BFG9000 1.95 HARD_ONLY 1L
BULLETS 2.92 HARD_ONLY 3
BULLETS 7.79 8
SHELLBOX 3.41 HARD_ONLY 7
SHELLBOX 4.38 9
ROCKETS 5.84 HARD_ONLY 4
ROCKETS 17.52 12
ENERCELL 5.84 HARD_ONLY 8
ENERCELL 7.30 MULTIPLAYER 10
CACODEMON 17.03 HARD_ONLY 1
BARON 10.95 DEAF/AMBUSH 1L
BACKPACK 0.97 HARD_ONLY 1
BFG9000 3.89 2L
BULLETS 11.68 MULTIPLAYER 12
LAUNCHER 1.95 MULTIPLAYER 2
ROCKETS 49.64 MULTIPLAYER 34
SHELLBOX 7.30 MULTIPLAYER 15
ENERCELL 4.38 6
BACKPACK 2.92 3
BARMOR 4.38 MULTIPLAYER 3
BARMOR 1.46 1
INVULN 0.97 MULTIPLAYER 1
INVULN 0.97 1
INVISO 0.97 MULTIPLAYER 1
INVISO 0.97 1
BLUEBALL 0.97 MULTIPLAYER 1
BLUEBALL 0.97 1
RADSUIT 4.38 MULTIPLAYER 2
HELMET 5.84 ;12 ;This item is inocuous
POTION 3.89 ;8 ;This item is inocuous
STIMPAK 3.41 MULTIPLAYER 7
STIMPAK 1.95 4
MEDIKIT 3.89 4
MEDIKIT 5.84 MULTIPLAYER 6
IMP 22.82 MEDIUM_AND_HARD 5
IMP 9.13 HARD_ONLY 2
TROOPER 8.22 MEDIUM_AND_HARD ;2 ;This item is inocuous
BARON 10.95 HARD_ONLY 1L
SHOTGUN 0.97 MEDIUM_AND_HARD 1
SHOTGUN 1.95 MULTIPLAYER 2
BARON 32.85 DEAF/AMBUSHHARD_ONLY 3L
SPECTRE 10.49 DEAF/AMBUSH 1
TROOPER 49.29 DEAF/AMBUSH ;12 ;This item is inocuous
SERGEANT 54.77 DEAF/AMBUSH ; 12
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 256 ;Strict standard for exact placement
;PER 217 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;