home *** CD-ROM | disk | FTP | other *** search
/ Megadoom II / MEGADOOM II - iso.7z / MEGADOOM II.ISO / doom / editors / wadfile / dmop / doom1 / backstab.rw < prev    next >
Text File  |  1995-01-08  |  7KB  |  113 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. TROOPER                       4.11                                      ;1 ;This item is inocuous 
  8. SERGEANT                      4.56                                       1 
  9. DEADPLAYER                    0.15                                       1 
  10. IMP                          22.82                                       5 
  11. SPECTRE                      10.49         HARD_ONLY                     1 
  12. SPECTRE                      20.99         MEDIUM_AND_HARD               2 
  13. FLYSKULL                     16.43                                       6 
  14. CHAINSAW                      0.97                                       1 
  15. SHOTGUN                       1.95                                       2 
  16. CHAINGUN                      1.46                                       1 
  17. LAUNCHER                      0.97                                       1 
  18. PLASMA                        0.97         HARD_ONLY                     1 
  19. BFG9000                       1.95         HARD_ONLY                     1L 
  20. BULLETS                       2.92         HARD_ONLY                     3 
  21. BULLETS                       7.79                                       8 
  22. SHELLBOX                      3.41         HARD_ONLY                     7 
  23. SHELLBOX                      4.38                                       9 
  24. ROCKETS                       5.84         HARD_ONLY                     4 
  25. ROCKETS                      17.52                                       12 
  26. ENERCELL                      5.84         HARD_ONLY                     8 
  27. ENERCELL                      7.30         MULTIPLAYER                   10 
  28. CACODEMON                    17.03         HARD_ONLY                     1 
  29. BARON                        10.95         DEAF/AMBUSH                   1L 
  30. BACKPACK                      0.97         HARD_ONLY                     1 
  31. BFG9000                       3.89                                       2L 
  32. BULLETS                      11.68         MULTIPLAYER                   12 
  33. LAUNCHER                      1.95         MULTIPLAYER                   2 
  34. ROCKETS                      49.64         MULTIPLAYER                   34 
  35. SHELLBOX                      7.30         MULTIPLAYER                   15 
  36. ENERCELL                      4.38                                       6 
  37. BACKPACK                      2.92                                       3 
  38. BARMOR                        4.38         MULTIPLAYER                   3 
  39. BARMOR                        1.46                                       1 
  40. INVULN                        0.97         MULTIPLAYER                   1 
  41. INVULN                        0.97                                       1 
  42. INVISO                        0.97         MULTIPLAYER                   1 
  43. INVISO                        0.97                                       1 
  44. BLUEBALL                      0.97         MULTIPLAYER                   1 
  45. BLUEBALL                      0.97                                       1 
  46. RADSUIT                       4.38         MULTIPLAYER                   2 
  47. HELMET                        5.84                                      ;12 ;This item is inocuous 
  48. POTION                        3.89                                      ;8 ;This item is inocuous 
  49. STIMPAK                       3.41         MULTIPLAYER                   7 
  50. STIMPAK                       1.95                                       4 
  51. MEDIKIT                       3.89                                       4 
  52. MEDIKIT                       5.84         MULTIPLAYER                   6 
  53. IMP                          22.82         MEDIUM_AND_HARD               5 
  54. IMP                           9.13         HARD_ONLY                     2 
  55. TROOPER                       8.22         MEDIUM_AND_HARD              ;2 ;This item is inocuous
  56. BARON                        10.95         HARD_ONLY                     1L 
  57. SHOTGUN                       0.97         MEDIUM_AND_HARD               1 
  58. SHOTGUN                       1.95         MULTIPLAYER                   2 
  59. BARON                        32.85         DEAF/AMBUSHHARD_ONLY          3L 
  60. SPECTRE                      10.49         DEAF/AMBUSH                   1 
  61. TROOPER                      49.29         DEAF/AMBUSH                  ;12 ;This item is inocuous 
  62. SERGEANT                     54.77         DEAF/AMBUSH                  ; 12 
  63. ;                                            
  64. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  65. ;                                            
  66. ; At run-time this value is used to adjust the
  67. ; Max#of variable based on the population of
  68. ; the level being modified.  Using the strict 
  69. ; standard requires that one or more of the   
  70. ; items in the list above not have a specified
  71. ; maximum number of objects.                  
  72. ;                                              
  73. PER    256   ;Strict standard for exact placement 
  74. ;PER    217   ;Lowered Standard for easy placement
  75. ;                                            
  76. ; Deleting any of the PRESERVE lines will mean that
  77. ; the objects will not be taken from the original  
  78. ; level.  You will have to supply your own above. 
  79. ;                                            
  80. PRESERVE    PILLARS                          
  81. PRESERVE    LAMPS                            
  82. ;                                            
  83. ; THRESHOLD determines what a MEGA-GOODIE is.  
  84. ; MEGA-GOODIES are used to make the level fair 
  85. ; if the generator places a lot of enemies in  
  86. ; the level.                                   
  87. ;                                              
  88. THRESHOLD    75                                  
  89. ;                                              
  90. ; I.Q. Determines how intelligently the program  
  91. ; places objects in the effort to defeat you.   
  92. ; 250 is the default if it is not specified here. 
  93. ;                                              
  94. I.Q.    250                                 
  95. ;                                              
  96. ; EVEN sets the point at which the program must begin 
  97. ; placing MEGA-GOODIES into the level, on the   
  98. ; basis of the hardest difficulty rating.          
  99. ; The MEGA-GOODIES give you a fighting chance,  
  100. ; setting the value lower or <500 will increase the number
  101. ; of MEGA-GOODIES available to you in a the level. 
  102. EVEN    500                                 
  103. ;                                              
  104. ; If SPREAD is not set to a low value then
  105. ; a given sector may accumulate too many objects 
  106. ; this often makes the level impossible to finish
  107. ; or just ugly-looking.  Setting the value too low
  108. ; could make it difficult to place objects within
  109. ; a given wad file.
  110. ;                  
  111. SPREAD    15                                  
  112. ;                                              
  113.